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Soccer
Glossary of Standard Terms
Standard Terms Used to
Communicate between Players:
Used by Attackers:
(a bit of advice: Give your teammates feedback, especially if you do not
pass to them - "I heard you", "Good idea", "Next
time" can help avoid later misunderstandings.)
<fake name>
- alerts teammate that they are offside (on attack). A fake name is used
as a code word that would not tip off opponents or referees.
<player's name>
ball - going for a loose ball; for example, "Mark's ball".
Yelling "Mine" in older age groups may be considered
ungentlemanly conduct as an attempt to deceive an opponent verbally. Just
calling out your name e.g. "Mark" -- spoken by Mark means Mark
is going for the ball. See also leave, leave.
"18" or
"12" -
Requester is waiting at, or would like the ball served to the top of the
penalty area or the penalty spot.
back
- back towards your own goal. Used when the ball carrier is under
pressure, to give a safety outlet pass. Same as drop.
carry
- instructs the player with the ball to keep the ball and dribble up the
field, rather than kick the ball away in a panic. The idea is to draw a
defender and thus create space for a teammate.
center
- tells the player with the ball where you are
check
- player with the ball wants a teammate to run towards him to receive a
pass. Many times all the players on an U10 team will be running away from
the ball towards the opponent’s goal; this often hides the player from
the player with the ball, so calling "check" is a good way to
signal for help.
corner
- serve the ball to the corner to run on to.
cross
- instructs the player with the ball to pass the ball into the center area
in front of the opponent’s goal
down line
- instructs the player with the ball to send the ball down the touchline
drop,
or ‘you got me drop’ - instructs the player with the ball to pass to a
teammate back towards their own goal (with sufficient pace on the ball);
another way of saying "I'm open for a backwards pass". Same as
back.
far and wide
- spread out using the width and length of the field
give
- short for "give and go", indicating that the player with the
ball wants to pass to a nearby teammate and then will sprint forward to
receive a return pass; see also one-two and touch me.
go,
or go, go - player with ball wants teammate to run to space to
receive a forward pass
help
- player with the ball is in trouble and needs support
"in the mixer!"
- serve it into the goal area
leave, leave
- "leave the ball to me, I've got a better play"; this is better
than yelling "Mine"; see also <player’s name> ball
left
- tells the player with the ball where you are
line
- instructs the player with the ball to play the ball up/down the
touchline; example of use is when an attacking back or midfielder is
hemmed in by a defender near the touch line.
man on
- warns player with the ball that an opponent is coming up fast from the
blind side. Player should consider immediate options of shield, drop, or
square, and should not turn (into pressure).
mine
- indicates player is going for a loose ball; but a better choice is
leave, leave or <player’s name> ball
move
- don't get caught flat-footed; keep moving
one-two
- asks for a quick one-touch return pass (give-and-go). This communication
is usually nonverbal due to the speed of execution, but younger players in
a slower paced game may find it useful. See also give and touch me.
overlap
- may be called by the overlapping player or the one who wants to be
overlapped, to initiate an overlap
push up
- asks individual or group to quickly move up the field away from their
goal. Purpose is to leave one or more opponents in an off-side position
and/or to support the attack.
"put it in the
mixer!" -
serve it into the goal area
right
- tells the player with the ball where you are
send it -
instructs the player with the ball to pass to the open teammate or to
space where the teammate can run onto the ball
shoot
- instructs the player with the ball to take an immediate shot on the goal
spread
- put some distance between players and maintain the desired shape
square,
or "got me square" - informs teammate of passing option
to the side; asks for a sideways (lateral) pass perpendicular to the touch
line; requester should be beside or slightly behind the player with the
ball.
split
- pass the ball to me between two defenders
stretch out
- instructs attacker to go as far forward as the defense allows
support
- informs teammate of passing option behind or to the side. Not a demand
call
switch
- asks to change the point of attack from one side of the field to the
other (left-right)
switch
- changing positions with another player up field
through
- asks for a forward pass on the ground delivered through the defensive
line
through,
or split - instructs a teammate to play a through ball behind the
defender, because the caller recognizes an opportunity to make a run into
the space behind the defense
time
(also turn) - lets the receiver of the passed ball know he is not
under defensive pressure
time
or time, time - settle down, you have time to get the ball under control
touch me
- another version of one-two
turn
- informs player with the ball and his back to the attacking goal that he
has time and space to turn and face positive space
what you see
- informs player with the ball that nobody is behind him and he can
continue to advance the ball
yes
- "Play the ball to me!"
yours
- when two teammates converge on a 50-50 ball or possible takeover, player
recognizes that his teammate is in a better position to make a positive
play
Other:
The three Ds of Defense
- Deny, Delay & Destroy
The ABCDs of Defense
– Attitude, Body Angle, Contain, Delay
bending runs
- runs made by players on the team with the ball that are not straight. If you
run straight down the field in front of a teammate you can not receive a pass
since your back is to the passer. By making a bending run you are always in a
position "open" to a pass.
by-line
- what we Americans normally refer to as the goal line. The end line at each end
of the field that the goals are lined up on.
early service
- to cross or pass the ball into the 18 Yard box quickly. This puts the ball far
enough out that the keeper has to risk coming out of the goal after the ball and
leaving an undefended "empty" net. The reason that attackers like an
early service is that the ball is served high and behind the sweeper and
fullbacks who have to risk turning their backs to the attackers to clear the
ball. They also risk an "Own Goal" if they play the ball wrong.
The preceding soccer
glossary source: http://www.decatursports.com/drills/compilations.htm |